Game Art & Animation Objectives
1. Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next generation research.
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Here are some of my sketches.
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2. Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
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Here is some concept art I made for a character for a game prototype.
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Here are storyboards I made for one of my animations.
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3. Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.
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Here is some pixel art I made for a game prototype.
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Here are some assets that I modeled/unwrapped in 3ds Max and textured in Substance Painter.
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Here are some models I made and unwrapped in 3dsMax/ZBrush.
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Here is a character I sculpted, unwrapped, rigged, and posed in ZBrush.
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4. Create 2D and 3D keyframed and motion capture character, environmental and FX animation assets appropriate for use in game projects utilizing industry standard software tools, pipelines and platform guidelines.
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I created a custom rig and animated the default ZBrush Bug model in Maya.
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Here is an animation that I motion captured, cleaned the data for, and retargeted the model I got from
https://sketchfab.com/3d-models/mma-kick-e22c41d62baa49cd897f088c3a508d44 |
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Here is an animation that I motion captured, cleaned the data for, and retargeted the model I got from
https://sketchfab.com/3d-models/mma-kick-e22c41d62baa49cd897f088c3a508d44 |
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Here are some 2d animations I made for some game prototypes.
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Here I have my motion capture animations brought into Unreal as well as a blend shape facial animation with the corresponding audio, as well as an influence objects animation.
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5. Within a production pipeline; adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects within the confines of a project’s game engines, tools and other constraints.
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Here is an animation I made in Maya and Unreal Engine.
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Here is an environment where I modeled/unwrapped assets in Maya/3ds Max, made custom materials using Substance Designer, textured assets using Substance Painter, and lit the scene in Unity.
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Here is an environment where I modeled/unwrapped assets in Maya/3ds Max, made custom materials using Substance Designer, textured assets using Substance Painter, and lit the scene in Unreal Engine.
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Here is an environment where I modeled/unwrapped assets in Maya/3ds Max, made custom materials using Substance Designer, textured assets using Substance Painter, and lit the scene in Unreal Engine.
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Here is a game prototype that I made using pixel art.
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Here is a game prototype that I made using vector art.
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6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
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For this project, I was responsible for formatting the cards in terms of text, layout, and implementing others artwork into each card. I also created art for most of the Item cards.
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Here is a tutorial I made teaching how to make the opacity map work in Substance Painter.
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Here are assets that I modeled, unwrapped, textured, and/or retopologized while working for Traffic Cop.
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Here are some character animations, storyboards, and UI mockups I made while working for Rein and Rebellion.
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Here is some concept art for the map layout, and the Ice Cave portion of the map that I built out in Unreal Engine while being the art lead for Cryptid Fields.
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Network Security Objectives
1. Create a network infrastructure design communications document that includes identified hardware components, connections to outside world, identified physical layer connectivity (media) and addressing, including operational and security components in the design.
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Here is a visio document where I made a network diagram.
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2. Install, configure and test security hardware and software tools with supporting documentation such as port scanners, vulnerability detection systems, intrusion detection systems, firewalls, system hardening, anti-virus tools, patch management, auditing and assessment.
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Here is a document where I installed, configured, and tested OPNSense.
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3. Construct, implement and document a script or a program to automate a security-related process or other tasks such as installation, administration, management, mapping resources, logon scripts, patch management, updates, auditing, analysis and assessment.
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Here is my SIP where I document how to configure Firefox settings for better security.
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4. Create a policy or procedure that addresses events such as: a disaster recovery plan, a business continuity plan, an incident response policy, an acceptable usage document, an information security policy, a physical security policy, assessments or troubleshooting procedures.
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Here is a BCDR plan I helped make.
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5. Develop a research report or implementation plan concerning legal and ethical best practices and mandated requirements that pertain to information security.
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Here is a BCDR plan I helped make that covers implementation and mandated requirements.
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6. Research, document, test and evaluate several current industry information security based threats, risks, malicious activities, covert methodology, encryption technologies, mitigation techniques or unconventional tactics to prevent loss of sensitive information and data confidentiality, integrity and availability.
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Here is a document where I go over Bitwarden for password management.
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